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Archived from the original on October 31, 2007

Veterans often tell new Commander players to run about 10 ramp cards , but the answer to how much ramp you should run in Commander can vary a lot depending on your deck's curve, whether ramping early actually supports your decks gameplan, and how quickly you want to win

Read on, and find out
While giving your opponents extra resources sounds bad in a vacuum, Commander is a political format where doing so can actually turn into an upside

While this effect is good and all, the enchanted version gives you a much better rendition to add to your collection
